Hamsterdam
Brief Description
Hamsterdam is a work in progress stylized environment scene I have been working on as part of my graduation year at Breda University of Applied Sciences. The main aim for this project was to create a modular stylized environment with an emphasis on experimenting with animation, VFX and interactive environments while still cultivating my material authoring skills.
For the texturing I already had a particular style in mind, I wanted to recreate the approach Ubisoft Montreal used for Immortal Fenyx Rising, so I did some research to understand how they approached creating painterly textures using Substance Designer. As a result I managed to create the textures seen above and below using these pillars:
Underlying Grunge
Colour Theory
Shape Build Up
Shape Redraw
Paint Filter/Distortion
Light & Shadow
Improvements & Further Plans
Unify the textures I already have.
Applying and adjusting the PBR aspect (roughness, metalness).
Expanding my grunge catalogue.